Writing What You Know — and Researching What You Don't
Familiar places and subjects give fiction somewhere believable to start. The interesting part often begins when the research takes you somewhere you didn't expect.
Lee Barnes
Following on slightly from my last post, one thing I've found interesting about writing fiction is the balance between using things you already know and researching the things you don't.
There's an obvious advantage in starting with something familiar.
With Certified in Sounding Official, quite a lot of the background came from recognising the language, behaviours and occasional absurdities of working in and around technology, cybersecurity and large organisations.
That doesn't mean the events are real, of course, but knowing how those environments work gives you somewhere believable to start.
I've found much the same thing while working on what comes next.
Places are a good example.
If you know an area well, you remember things that probably wouldn't appear in a tourist guide or a quick internet search.
Which roads become difficult when traffic builds up. Where one type of housing suddenly gives way to another. What a particular underpass or estate feels like. The shortcuts, service roads and bits of infrastructure most people pass without really noticing.
They are usually fairly ordinary details.
In fiction, though, ordinary details can be useful. They give you something solid to build around.
But familiarity only gets you so far.
Once a story starts developing, there are inevitably things you don't know.
That is where the research begins.
It is quite different from the sort of research I'm used to through work, where there is normally a fairly specific reason for doing it: understanding a technical issue, working through a standard or policy, checking how something is supposed to operate, or finding an answer to a particular problem.
Research for fiction is a bit less predictable.
You might start by trying to work out whether one small detail is plausible and end up reading about a piece of technology, a building, a process or something else you knew very little about beforehand.
Routes get checked.
Buildings get looked at properly.
Technical assumptions get challenged.
Sometimes something you confidently thought would work turns out not to, or the convenient route you had somebody taking makes absolutely no sense.
There is also the danger of disappearing rather too far into something that will eventually occupy about two sentences in the finished book.
But even that can be useful.
Understanding more than you eventually put on the page means the detail can sit in the background rather than requiring a paragraph explaining it.
And occasionally the research turns up something much more interesting than the thing you originally went looking for.
I quite enjoy that part of it.
You start with something you understand, follow it into something you don't, and gradually build enough around it that the fictional part has something solid to stand on.
I suppose "write what you know" doesn't necessarily mean only writing about things you already understand.
Sometimes it just means knowing where to start.
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